CubicVR C++

CubicVR "Mass Physics" Demo on YouTube

 
In the Spirit of the Crysis Mass Physics videos I've whipped up a little demo and posted it on youtube for your enjoyment.  All footage recorded using an experimental version of the lua sandbox.

Sega Dreamcast port demonstration video

CubicVR's Sega Dreamcast SH4 Accelerated Lighting Pipeline

Downloading CubicVR

To download CubicVR you will need Subversion, for a full list of clients and download links please visit:

Once installed you can choose a branch of CubicVR to check out:

 

1) Trunk: https://cubicvr.svn.sourceforge.net/svnroot/cubicvr/trunk/cubicvr/

  • Most often will contain working code for OSX and iPhone platforms, other platforms will have working revision numbers posted as they stabilize.  This branch will usually contain the code from the latest screen shots or video demonstrations (youtube).
  • * presently as of writing (revision 1161) contains working build for PSP, iPhone and OSX

 

2) "Current": https://cubicvr.svn.sourceforge.net/svnroot/cubicvr/branches/current/

  • Will typically contain a version of cubicvr that compiles for all platforms and is the intended destination for future release builds.
  • * presently it is out of date but contains the latest stable Dreamcast & Win32 build.

 

Using SVN to download:

This is done using the following commands from the prompt (command-line version):

 ~# mkdir cubicvr
 ~/# svn -r 1161 co https://cubicvr.svn.sourceforge.net/svnroot/cubicvr/trunk/cubicvr/ ./cubicvr/
or (for current):
~/# svn co https://cubicvr.svn.sourceforge.net/svnroot/cubicvr/branches/current/ ./cubicvr/

Any questions should be directed to the Forums

New CubicVR Dreamcast Build Instructions

The CubicVR wiki has been updated with the latest CubicVR build instructions for dreamcast.  And now includes instructions for setting up dc-load-ip and compiling / running examples with the broadband adapter; serial instructions will be added soon.  I've switched from the SD-Card based KOS release in favor of the official repository which uses BBA/Serial method only; there were build and compatibility issues, conflicts over the FAT file system copyright as well as debugging via SD Card was extremely difficult.

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