CubicVR.js Landscape Editor Demo

I've created a demo to highlight some of the new features of the CubicVR.js Landscape including dynamic deformation, optimized normal updates and image spatting.  So far it's all handled in JavaScript with no additional WebGL extensions needed, however a displacement mapping update with reduced memory usage and higher performance will be added utilizing extensions where available.

Image from WebGL.com article


The demo can be found here, there is a 500m x 500m version which should work well on most systems as well as a 1km x 1km version that is recommended only for faster graphics cards with more memory:

Editor 500m x 500m: http://cjcliffe.github.com/CubicVR.js/experiment/landscape_editor/landscape_edit_500m.html

Editor 1km x 1km: http://cjcliffe.github.com/CubicVR.js/experiment/landscape_editor/landscape_edit_1km.html

You can save your landscapes and load them again by dragging the save file back into the browser; note that you can't currently drag save files from the 1km to 500m version and vice versa (well you can, but it makes a mess).

WebGL.com also had a nice write-up about the Landscape demo: http://www.webgl.com/2012/07/webgl-demo-landscape-editor-cubicvr-js/

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